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Объявления вакансий в каталоге на сайте Электронный Центр Занятости Населения (ЦЗН) Москвы
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Sound Designer (new product)

Вакансия № 22834091 в населенном пункте (городе) Москва, Россия от компании "Wargaming, Moscow" на сайте Электронный Центр Занятости Населения (ЦЗН) Москвы.

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Логотип (торговая марка, бренд, эмблема, внешний вид здания или внутренний интерьер офиса): Логотип (торговая марка, бренд, эмблема) Wargaming, Moscow

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Обязательное требование к опыту работы искомого сотрудника: 3–6 лет.

График работы: полный день.

Тип занятости: полная занятость.

Вакансия № 22834091 добавлена в базу данных: Суббота, 30 августа 2025 года.

Дата обновления этого объявления: Пятница, 26 сентября 2025 года.

Рейтинг вакансии: 9,97 из 100 баллов

Статистика объявления с вакансией № 22834091 на должность Sound Designer (new product) от Wargaming, MoscowВакансия № 22834091 прочитана - 134 раз(а)
Отправлено откликов - 0 раз(а)

Вакансии Электронного Центра Занятости Населения Москвы в соцсетях и мессенджерах:

Работодатель предложит заработную плату по результатам собеседования с соискателем работы.

Wargaming MS-1 studio is looking for an experienced Sound Designer with a passion for video games to join an exciting NEW multiplayer hero sci-fi shooter on Unreal Engine targeting worldwide mobile audience.

Our game is built on a game as a service model, to deliver content to our community for years to come and use some elements of MOBA gameplay.

MS-1 is Wargaming’s premier mobile development studio behind World of Tanks Blitz, a renowned cross-platform shooter boasting over 140 million downloads worldwide. MS-1 is a multi-site studio with offices in Vilnius, Minsk, Moscow, and Berlin, and currently employs over 350 professionals of various backgrounds and experience across all disciplines, including development, publishing, and operations. This cultural diversity helps deliver games that click with different audiences around the globe.

We are happy to consider candidates worldwide, being quite flexible with regard to different locations: our core team is based in Vilnius, so you can either join us in this city (relocation supported) or work with us remotely from your location as full-time in-house Sound Designer.

This role of Audio Designer does not require composing music.

Demo reel/Audio portfolio is required!

What will you do?

  • Work in a young talented team of synthesis wizards and record magicians
  • Follow and execute audio direction and vision of the game, working closely with Audio Lead, Audio Producer, as well as colleagues from other disciplines (Game Design, VFX, Animation, Software Engineering, Marketing, etc.)
  • Design, deliver, and implement high-quality audio content
  • Do research and analysis of sound properties and behavior. Create and maintain audio documentation
  • Create and implement content in Wwise and UE4. Create and setup complex audio systems, work with multiple platforms and localizations in Wwise. Maintain AAA Wwise project
  • Collaborate and work closely with famous musicians, bands, and actors. Take part in voice recordings and foley sessions
  • Develop constantly your skills and grow professionally
  • Spend time with super talented and creative people, taking part in team buildings, studio parties, playing games, and enjoying life together!

What are we looking for?

  • Shipped titles in the role of Sound Designer/Senior Sound Designer
  • Demo reel or portfolio with up-to-date examples of your sound design
  • Experience in creating outstanding sound effects, voice recordings and foley for video games
  • Good knowledge of synthesis, recording and experience in working with custom/commercial libraries
  • Experience in designing sound assets for sci-fi games/movies (weapons, sci-fi voices, and futuristic vehicles)
  • Exceptional knowledge of your preferable DAW (Ableton, Reaper, Pro Tools, Studio One, etc.). We use Ableton Live as a standard
  • Strong expertise in Wwise: creating complex audio systems, working with multiple platforms, and implementing content
  • Experience with Unreal Engine or Unity. We use UE4
  • Experience with Git and/or Sourcetree
  • Experience in reading and creating audio documentation
  • Experience in troubleshooting and fixing audio bugs in Wwise
  • At least Pre-intermediate or higher level of English: enough to read and create documentation, to keep the dialogue with your English-speaking teammates (you will need to improve your communication skills, being a part of our international team)

What additional skills will help you stand out?

  • Passion for multiplayer shooters and MMO games
  • Basic scripting skills and/or using UE4 blueprints
  • Experience with linear sound design: editing and designing sound-to-picture
  • Basic composing skills

About Wargaming:

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 5,500 employees and 18 offices spread worldwide. Over 200 million players enjoy Wargaming's titles across all major gaming platforms. Our flagship products include the free-to-play hits World of Tanks and World of Warships, as well as World of Tanks Blitz — the critically acclaimed mobile tank shooter with cross-platform support.

A career in our company is always an interesting challenge, as well as the experience that you gain working together with world-class experts.

Are you up to the challenge?!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.


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Предыдущая вакансия:
Графический дизайнер (удалённо) / ABG Media


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Вакансии Электронного Центра Занятости Населения Москвы в соцсетях и мессенджерах: